Thoughts
- — The best interface is the one you stop noticing after the second day.
- — Prototype first, argue later. A clickable thing ends more meetings than any deck.
- — Taste is mostly knowing what to leave out — and having the nerve to actually leave it out.
- — Motion should explain where things come from, not decorate where they are.
- — Every product I loved felt slightly smaller than I expected.
- — AI made the sketch cheap. That makes the question 'is this worth building?' the expensive part again.